Creating a Game from Scratch

For the first time, I created a very basic game in Scratch. For those unfamiliar with Scratch, it allows users to program their own interactive stories, games, and animations and share them with others (via links and online communities). A cool benefit to this experience is that no prior programming experience is needed to create games … Continue reading Creating a Game from Scratch

GSTEP as an Instructional Design Project

The Design Document Over the last few weeks, I have been reading and exploring several examples of instructional design projects in preparation for a project I have to do. I have found each article or chapter to be informative; however, one chapter in particular has provided me with the foundational knowledge for this project. Piskurich … Continue reading GSTEP as an Instructional Design Project

Opening the World of Digital Badges

Summary of Webinar Open digital badges are the topic of this webinar. Open badges are essentially sharable digital badges that are embedded with metadata about skills and achievements. For example, badges can include descriptions, criteria, issuer, evidence, date issued standards, and tags. There are also a variety of different types of badges including membership, attendance/activity, … Continue reading Opening the World of Digital Badges

Universal Design for Learning (UDL)

Universal Design for Learning This week we were introduced to three instructional design models: Universal Design for Learning, Kolb’s Experiential Theory, and the 4C of ISD. I feel Universal Design for Learning (UDL) is a very relevant topic for today’s instructional designers and instructors due to the growing number of lawsuits against universities and institutions … Continue reading Universal Design for Learning (UDL)

Team Instructional Design Experience

Photo by rawpixel on Unsplash Morrison, Ross, & Kemp Model  In about two weeks, I will be presenting my instructional design model in class. I decided to investigate the Morrison, Ross, and Kemp model. This model adapts a circular structure which contrasts other instructional design models that are linear in nature. This model also allows for flexibility since instructional designers … Continue reading Team Instructional Design Experience